![]() ![]() ![]() While the concept of seasons have set them apart from other ARPGs like Grim Dawn and Wolcen, the sense of progression is also diluted by the constant grind.įor Diablo 3, the endgame can lack depth and eventually devolve into an endless progression system of higher numbers. Over the past few years however, even these two games have begun to slow down in player retention due to numerous issues that have caused burnout in their fanbase. While there have been plenty of ARPGs released over the years, Diablo 3 and Path of Exile continue to remain the biggest in the genre due to their seasonal design which encourages players to return to the game to experience new mechanics or updates. RELATED: Diablo 4: How Lilith May Differ From Past Enemies The Problem With Burnout in Diablo 3 and Path of Exile Diablo 4 needs to expand upon the accessibility and polish of Diablo 3 while evolving its endgame and build viability to encourage replayability. With the biggest ARPGs lacking player retention as time goes on, it's important that Diablo 4 seeks to balance the best aspects of the genre to incentivize players to return. While Diablo 4 will likely capture the interest of ARPG fans for a while after release, Blizzard has the difficult challenge of continually improving upon its design throughout seasons. As ARPGs shift towards faster clear speeds and meta builds, these games discourage players from experimentation and strategical playstyles. Over the past few years, the ARPG genre has become a little stale and even seasonal updates in games like Diablo 3 and Path of Exile can't overcome player burnout. ![]() Although Diablo 4hasn't received an official release date yet, it has quickly become one of the most anticipated games with its promise to change up the ARPG formula. ![]()
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